![]() ![]() Stealth wouldn't necessarily work great in this particular DLC, but I'd love to have more if it one way or another.Įven just the more open-ended approach to any given combat we saw in Far Cry 3 would have spiced up Infinite to some degree (just as the level of writing and world-building in Infinite could have helped Far Cry 3's rambling narrative.)īut here, at least, in this first DLC pack, we get the combat distilled to all its best parts. Having just recently played Dishonored: The Knife of Dunwall, I realize how much this option adds to the overall experience. What an enormously satisfying thing a stealth / non-lethal approach would have been. ![]() I also think the DLC underscores one of the great missing elements from Infinite: stealth. Heading back to Rapture to uncover the mysteries of that city's fall from grace sounds like a lot more fun to me. If you got a kick out of the game's story the first time around, finding these few extra clues is well worth your time, and a nice touch to a DLC pack that's largely all about killing things.Īs horde-battle combat goes, I had a lot of fun with the DLC, but I'm looking forward to the coming two-part Burial at Sea far more. You can take the cash you earn fighting and unlock various character models, concept art, and some modern tunes given that old time religion sound that permeated the base game.īetter still, hidden in this little museum is a secret that helps shed just a tiny bit more light on the mysteries surrounding Booker, Comstock, and the city of Columbia, not to mention inter-dimensional travel and the origin of the vigors. There was too much of it in the main game, but in a combat-focused side game like this it's much more interesting, especially with the Blue Ribbon Challenges.Īnother reason I enjoyed the DLC is the inclusion of a little BioShock Infinite museum. ![]()
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